4 common user behaviors that are the red flags of a bad user experience.
Remote user testing is cheaper, faster, and more hands-off than on-site testing; does that make it the “fast food” of UX research? Or is there more to it?
Healthcare tech is allowing patient experiences to move beyond the confines of hospital walls and be integrated into people’s lives with user-friendly, accessible applications and devices. To create these kinds of platforms for patient empowerment, though, requires a lot of careful, thorough, and sensitive research.
We’ve recently updated our video player to allow for a variety of new features and benefits. Here’s a look at what’s new.
The story of designing an app to help dyslexic students in the classroom, and to help teachers recognize the signs of the condition and respond appropriately to help students.
Setting up your user test is a whole lot easier with our updated “Create a new test” page! Check out what’s changed with the new release.
David Juhlin answers audience questions on the 5 levels of UX strategy and the leader and follower strategies.
Lately I’ve asked myself, “How does design make us happy?” Maybe it’s the magic that’s hidden behind what’s seen on the outside. More often than not people take things at face value, but by failing to seek beyond those perspectives we never reach a deeper understanding of what drives us.
Go for a walk in almost any public place, and you’re bound to notice them: striding with purposeful gait, phones drawn and held at the ready. They are Pokemon trainers, and they are all engaging in the biggest new mobile gaming phenomenon, Pokemon Go.
What constitutes a great user experience strategy? Is it the strategy that provides the best possible experience for the users or the strategy that generates the most revenue?